PMMF Planning Thread

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roblo97
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Re: PMMF Planning Thread

Post by roblo97 »

CaptainGetz12 wrote:I may try a short series that uses Xkoranate so I can try to my own series.

My idea: Racing cargo vans! My plan was for a series that uses those panel vans like the Ford E-series and Mercedes Sprinter, and maybe a couple from Europe like the Transit and whatever Renault makes.

I may need some help with comparing the stats for the vehicles though, since panel vans dont exactly have easy-to-find performance specs and reviews :?

Is there any interest in this series? And is using Xkoranate a good idea or should I try another generator for it?

There is also the Vauxhall/Opel Vivano.
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Re: PMMF Planning Thread

Post by TomWazzleshaw »

CaptainGetz12 wrote:I may try a short series that uses Xkoranate so I can try to my own series.

My idea: Racing cargo vans! My plan was for a series that uses those panel vans like the Ford E-series and Mercedes Sprinter, and maybe a couple from Europe like the Transit and whatever Renault makes.

I may need some help with comparing the stats for the vehicles though, since panel vans dont exactly have easy-to-find performance specs and reviews :?

Is there any interest in this series? And is using Xkoranate a good idea or should I try another generator for it?


The only problem I have with this is it should be on an actual game, just so we can see the calamity unfold with our own eyes :D
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Re: PMMF Planning Thread

Post by CaptainGetz12 »

Wizzie wrote:
CaptainGetz12 wrote:I may try a short series that uses Xkoranate so I can try to my own series.

My idea: Racing cargo vans! My plan was for a series that uses those panel vans like the Ford E-series and Mercedes Sprinter, and maybe a couple from Europe like the Transit and whatever Renault makes.

I may need some help with comparing the stats for the vehicles though, since panel vans dont exactly have easy-to-find performance specs and reviews :?

Is there any interest in this series? And is using Xkoranate a good idea or should I try another generator for it?


The only problem I have with this is it should be on an actual game, just so we can see the calamity unfold with our own eyes :D


Well I dont have a copy of rfactor, and my PC probably cant even run it :(

Plus the only van mods ive found for the series is the Supervan mod, and I prefer to race the normal vans.
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Re: PMMF Planning Thread

Post by CaptainGetz12 »

So I finally got GP2 sorted out on my PC and I have interest to run a small series so I can get used to running a series.

Aerond suggested that I should do an F1RWRS Euro BOSS series, a series where old F1RWRS cars can be thrashed about the those unfortunate enough to not drive them in their seasons. Here's there chance to show their true potential!

The problem is that some people are concerned that there are too many current series running for 2017, so I dont know if anyone would want to race in it.

So here I ask: is there any interests in a Euro BOSS style series for the 2017 F1R year?
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Re: PMMF Planning Thread

Post by AndreaModa »

Personally I wouldn't as it wouldn't really fit in with the team I own, but I'm sure there's plenty of guys out there with drivers willing to enter.

If you do go ahead with this series, may I also make a request that Jones Racing Group cars, with the exception of F3RWRS Jones chassis sold to customers (so that's JR-301 and JR-302 models), not be used? Though having said that, the 302 is being used in 2016. Everything else would have only been used by the Jones teams and so wouldn't have been sold off.
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Re: PMMF Planning Thread

Post by V8fan12 »

I have recently purchased rFactor and would be interested in running a new series.

However, I will need some help as I do not know how to run AI races properly.

If anyone could help that would be much appreciated.

Also any suggestions for the series I should do?

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Re: PMMF Planning Thread

Post by CaptainGetz12 »

AndreaModa wrote:Personally I wouldn't as it wouldn't really fit in with the team I own, but I'm sure there's plenty of guys out there with drivers willing to enter.

If you do go ahead with this series, may I also make a request that Jones Racing Group cars, with the exception of F3RWRS Jones chassis sold to customers (so that's JR-301 and JR-302 models), not be used? Though having said that, the 302 is being used in 2016. Everything else would have only been used by the Jones teams and so wouldn't have been sold off.


After speaking with Aerond I decided that there would be a cutoff date of the 2013 season and earlier. If I may ask, which of your cars would not be allowed in that scenario?
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Re: PMMF Planning Thread

Post by AndreaModa »

CaptainGetz12 wrote:
AndreaModa wrote:Personally I wouldn't as it wouldn't really fit in with the team I own, but I'm sure there's plenty of guys out there with drivers willing to enter.

If you do go ahead with this series, may I also make a request that Jones Racing Group cars, with the exception of F3RWRS Jones chassis sold to customers (so that's JR-301 and JR-302 models), not be used? Though having said that, the 302 is being used in 2016. Everything else would have only been used by the Jones teams and so wouldn't have been sold off.


After speaking with Aerond I decided that there would be a cutoff date of the 2013 season and earlier. If I may ask, which of your cars would not be allowed in that scenario?


In that case it wouldn't be any as I've only ever sold chassis in F3RWRS from 2015 onwards.
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Re: PMMF Planning Thread

Post by Nuppiz »

Anyone who was around on our IRC channel last night probably noticed I was sampling some rejectful F1 games, but one of them really stood out: Prost Grand Prix, released in 1998 for MS-DOS by Infogrames & Canal+Multimedia and endorsed by the now-defunct F1 team owned by a certain French F1 driver whose nose was almost banned by the FIA for being a movable aerodynamic device. The game's features are:

  • Runs in DOS environment only. For a game released in 1998, that's no good.
  • Outdated 256-color graphics very similar to Microprose's Grand Prix 2.
  • Dodgy driving physics.
  • Poor English translation, probably from French. Ever heard of "aerofoils", "closed seasons" or "imposed championships" in any other F1 game?
  • 1996 Formula One circuits (although Canada still has the kink on the Casino straight which was removed by 1996).
  • 13 teams with two drivers each, of which only Prost is licensed. The other, fictional teams and drivers are seemingly based on the 1996 season, with 1995 Simtek and Pacific ripoffs added to the mix.
  • Awful replay system.
  • Built-in support for custom carsets (the performance, car numbers, names and nationalities of teams and drivers can be changed, custom graphics limited to palette swaps) and tracks (under the name "Other tracks"). Too bad no-one ever really bothered with either option...

Obviously, due to the complete lack of custom tracks it could only be used to host a 90s series, and that decade happens to be quite occupied with canon series already. Not to mention it would get boring very quickly with only 16 circuits to choose from. But it could still work for one-off events, perhaps even in the present-day canon by using the tracks that haven't had any major changes after 1996 (Melbourne, Interlagos, Buenos Aires, Monaco, Suzuka spring to mind). In fact, I'm thinking of hosting the 2017 edition of F1 Rejects Masters on this. :P
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Re: PMMF Planning Thread

Post by tristan1117 »

Nuppiz wrote:Anyone who was around on our IRC channel last night probably noticed I was sampling some rejectful F1 games, but one of them really stood out: Prost Grand Prix, released in 1998 for MS-DOS by Infogrames & Canal+Multimedia and endorsed by the now-defunct F1 team owned by a certain French F1 driver whose nose was almost banned by the FIA for being a movable aerodynamic device. The game's features are:

  • Runs in DOS environment only. For a game released in 1998, that's no good.
  • Outdated 256-color graphics very similar to Microprose's Grand Prix 2.
  • Dodgy driving physics.
  • Poor English translation, probably from French. Ever heard of "aerofoils", "closed seasons" or "imposed championships" in any other F1 game?
  • 1996 Formula One circuits (although Canada still has the kink on the Casino straight which was removed by 1996).
  • 13 teams with two drivers each, of which only Prost is licensed. The other, fictional teams and drivers are seemingly based on the 1996 season, with 1995 Simtek and Pacific ripoffs added to the mix.
  • Awful replay system.
  • Built-in support for custom carsets (the performance, car numbers, names and nationalities of teams and drivers can be changed, custom graphics limited to palette swaps) and tracks (under the name "Other tracks"). Too bad no-one ever really bothered with either option...

Obviously, due to the complete lack of custom tracks it could only be used to host a 90s series, and that decade happens to be quite occupied with canon series already. Not to mention it would get boring very quickly with only 16 circuits to choose from. But it could still work for one-off events, perhaps even in the present-day canon by using the tracks that haven't had any major changes after 1996 (Melbourne, Interlagos, Buenos Aires, Monaco, Suzuka spring to mind). In fact, I'm thinking of hosting the 2017 edition of F1 Rejects Masters on this. :P


If that's easily runnable on DOSBox, I'd consider running a series on that.
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Re: PMMF Planning Thread

Post by Nuppiz »

tristan1117 wrote:If that's easily runnable on DOSBox, I'd consider running a series on that.

It is. The game can be started just like any other DOS game, although there's one limitation: the "machine" line in the DOSBox config file must be set to either "svga_et3" or one of the "vesa" options, otherwise the game refuses to start.

However, unlike GP2 where you can just spectate, this game always requires you to enter the race yourself. So technically it's only possible to run 25-car AI races, with one of the teams having just one car. Oh, and make sure to park in a safe spot - I forgot my car in the middle of the track in one of my test races and triggered a massive pileup. In a typical fashion the AI is hopeless at noticing yellow flags. :lol:

Here's the download link.
And here's what are probably the only mods ever created for this game.

Here's some in-race controls:
F1: next car
F2: previous car
F3: your car
F7: next camera view
F8: previous camera view
F10: freezes the game (useful as a quick pause key)
F11: look to the right (only works on certain camera modes), unfreezes game if F10 is pressed

TV camera view only works with AI drivers - the best your own car can do is a view that sits on the rear wing. And no, I don't know why there's a button for look right but not look left or behind. :P
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Re: PMMF Planning Thread

Post by tristan1117 »

Nuppiz wrote:
tristan1117 wrote:If that's easily runnable on DOSBox, I'd consider running a series on that.

It is. The game can be started just like any other DOS game, although there's one limitation: the "machine" line in the DOSBox config file must be set to either "svga_et3" or one of the "vesa" options, otherwise the game refuses to start.

However, unlike GP2 where you can just spectate, this game always requires you to enter the race yourself. So technically it's only possible to run 25-car AI races, with one of the teams having just one car. Oh, and make sure to park in a safe spot - I forgot my car in the middle of the track in one of my test races and triggered a massive pileup. In a typical fashion the AI is hopeless at noticing yellow flags. :lol:

Here's the download link.
And here's what are probably the only mods ever created for this game.

Here's some in-race controls:
F1: next car
F2: previous car
F3: your car
F7: next camera view
F8: previous camera view
F10: freezes the game (useful as a quick pause key)
F11: look to the right (only works on certain camera modes), unfreezes game if F10 is pressed

TV camera view only works with AI drivers - the best your own car can do is a view that sits on the rear wing. And no, I don't know why there's a button for look right but not look left or behind. :P


Sounds reasonable enough. Maybe a companion series to F1RGP2C could be in order. We really don't have that many canon 1990s series; most of those are in the non-canon section.
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Re: PMMF Planning Thread

Post by Klon »

With SARS coming to an end earlier than I expected and me officially surrendering any attempt at getting FRWS and RoW done, I am planning on adding another series to the canon (because there are never enough, right?). Originally I was planning to just continue RNC, but since its first season has been declared non-canon I will instead create a new series, using Grand Prix 2.
Basically, the principle of the series stays the same - I will use a rejectful group stage system before a more straight-forward final of three or four races. The only difference between the poll options are the gimmick, the tracks and the cars used.

Option A: Kay Lon's Global Challenge - Basically RNC, using a chassis suspiciously similar to a F3000 one.
Option B: UEFA Champions Racing League - Superleague Formula ripoff, using a chassis suspiciously similar to an IndyCar one
Option C: Deutsche Seniorenmeisterschaft - Series designed for old drivers, using two road cars to be named later.

Obviously if you don't want anything because you think canon's full enough already, you can vote for that, too.
Poll: http://strawpoll.me/1094679 (you can pick as many answers as you like)
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Re: PMMF Planning Thread

Post by Klon »

Alright, voting is gonna close in the next two hours. There is a minor change, though. The Superleague Formula-esque option will be, in order to appeal to the Australian and North American userbase, be extended and will include teams from all non-motorsports sports.
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Re: PMMF Planning Thread

Post by good_Ralf »

I have plans for an alternate F1 2004 season. It's not a management game so it will be in the Black Stig Memoral Forum. The format would be similar to that of AustralianStig's NewF1 2013 series e.g. fuel loads and tyre wear are factors in pace but I'm not sure about how to make things such as weather conditions work. I'm considering doing the series on Excel or possibly xkoranate.
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Re: PMMF Planning Thread

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good_Ralf wrote:I have plans for an alternate F1 2004 season. It's not a management game so it will be in the Black Stig Memoral Forum. The format would be similar to that of AustralianStig's NewF1 2013 series e.g. fuel loads and tyre wear are factors in pace but I'm not sure about how to make things such as weather conditions work. I'm considering doing the series on Excel or possibly xkoranate.

Hey mate, if you're planning to do it in excel the way I calculate weather is by using RNG, and then depending on what it lands on will offer a penalty/bonus to each vehicle. So when it's raining it might be a 20% time penalty for all cars on dry tyres, on only a 15% penalty for cars on inters, for example. It takes a bit of tweaking to get right so I recommend LOTS of testing. Fuel loads are the same, 100% fuel adds about 4% for my series and as the fuel burns the penalty is lowered. Tyres are also the same, at first they offer a small penalty for being cold, and then have a quick phase before slowly becoming slower until they dramatically drop away.
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Re: PMMF Planning Thread

Post by DemocalypseNow »

I hereby surrender all of my series creation rights for the next 12 months. I am not worthy. If I attempt to create a new series before this period has expired, please feel free to stone me with 1,000,000 papayas.
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Re: PMMF Planning Thread

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Biscione wrote:I hereby surrender all of my series creation rights for the next 12 months. I am not worthy. If I attempt to create a new series before this period has expired, please feel free to stone me with 1,000,000 papayas.


Duly noted.
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Re: PMMF Planning Thread

Post by AndreaModa »

Biscione wrote:I hereby surrender all of my series creation rights for the next 12 months. I am not worthy. If I attempt to create a new series before this period has expired, please feel free to stone me with 1,000,000 papayas.


I'm guessing RRT isn't happening either then? :P
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Re: PMMF Planning Thread

Post by UncreativeUsername37 »

Googling and grandprix2.de didn't help, so...

What's the super secret method to making GP2 not generate the same sessions every time when given same stats? I remember those posts dinizintheoven made saying how hard it was and I remember Aerond mentioning that seed in the 2016 F1RWRS thread, implying you can change it somehow... it's all very mysterious to me.
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Re: PMMF Planning Thread

Post by Klon »

UgncreativeUsergname wrote:What's the super secret method to making GP2 not generate the same sessions every time when given same stats? I remember those posts dinizintheoven made saying how hard it was and I remember Aerond mentioning that seed in the 2016 F1RWRS thread, implying you can change it somehow... it's all very mysterious to me.


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Re: PMMF Planning Thread

Post by AxelP800 »

I'm thinking of another off-season championship. The races and drivers must be from Africa continent and Middle-East area. I can do it with International Formula Masters mod in rFactor. Interesting enough?
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Re: PMMF Planning Thread

Post by andrew »

Alternate results idea, the DNF dq championship, whenever a driver dnfs during a season they will be dqed from the remaing races 1950 looks like this:
Jonnny claes 24
Bob Gerard 10
Farina 9
Fagoli 6
Parnell 4
Cabontous 3
Rosier 2
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Re: PMMF Planning Thread

Post by MinardiFan95 »

I've had another idea for a series - a revival of the Formula 5000 Tasman Series. This series will use former F2RWRS cars (read - GP2 cars) with engines from V8 Supercars (at the moment, only Ford or Holden). It will run in the RWRS off season with about 8 rounds on tracks across Australia and New Zealand.

As with any other series idea I propose, there is no guarantee of the series actually running. :P
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Re: PMMF Planning Thread

Post by FMecha »

Anyone in for a tournament elimination championship run in GeneRally? :)
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Re: PMMF Planning Thread

Post by AustralianStig »

FMecha wrote:Anyone in for a tournament elimination championship run in GeneRally? :)

Haven't come across this game before but after a quick Google I'm in!
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Re: PMMF Planning Thread

Post by UncreativeUsername37 »

FMecha wrote:Anyone in for a tournament elimination championship run in GeneRally? :)

I'd be in.
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Re: PMMF Planning Thread

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Re: PMMF Planning Thread

Post by Nuppiz »

How would you guys like some PMMF ice hockey? Organizing a full-blown season would be too much of a task, but a couple of one-off "charity" matches with all-custom players (preferrably pre-existing PMMF drivers and other personnel) would certainly be possible. I'd use NHL 07 on PlayStation 2 to do this and stream the matches in full, with a recording available on YouTube as well.

The earliest this could be done is near the end of this month, as this year's World Championships have ended and the IIHF Rankings been updated by then (as people from more hockey-oriented countries could get a skills bonus depending on their country's ranking).
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Re: PMMF Planning Thread

Post by Salamander »

I'm sort of vaguely into hockey, so yeah, I'd be up for this.
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Re: PMMF Planning Thread

Post by RonDenisDeletraz »

I would be half interested, definitely more so than all the abortive attempts at a football league here
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Re: PMMF Planning Thread

Post by Pointrox »

Some time ago on our beloved chatroom I mentioned my idea for - in my humble opinion - a damn good series.
Since I currently have RWMT lining up, I won't start this series just yet, but I'll give you a hint of what it would be like.

Race calendar
Four double-header races in the off-season is the plan.
This would be either solely road track racing or some ovals would be thrown in for good measure. All the races will be time limited to 45 minutes + 1 lap.

Chassis
The cars would be based on the Formula Armaroli chassis. All the teams have identical cars (digital RPM gauge, H-pattern gearbox) with no additional upgrades.
Liveries are mostly non-restricted, except for placement of numbers.

Engines
All the chassis will be equipped with F1 engines that once powered the mighty rejectful cars of the 90s (1990-1999) - just to ensure the equality between the cars.
You can choose from engines of such manufacturers as: Hart, Judd, Motori Moderni, Cosworth etc.
Some engines are simply rebadged powerplants of other manufacturers. To make sure these engines will be more varied in performance, every team has to specify the car from which the engine was taken. For example: ex-Life Judd won't have the performance of, let's say, ex-EuroBrun Judd, and European V10 won't be anywhere close to Ford Zetec R, performance-wise.

After some consideration, unraced engines will also be available to pick. That gives you an additional choice of engines manufactured by: MGN, Isuzu, Lola, Neotech or HKS.

I might try and run it in the 2017-2018 off-season for your amusement, but you know how things are with me and running series.
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Re: PMMF Planning Thread

Post by SuperAguri »

I'd like to presign up as this sounds quite fun. :)
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Re: PMMF Planning Thread

Post by roblo97 »

SuperAguri wrote:I'd like to presign up as this sounds quite fun. :)

same here!
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V8fan12
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Re: PMMF Planning Thread

Post by V8fan12 »

roblomas52 wrote:
SuperAguri wrote:I'd like to presign up as this sounds quite fun. :)

same here!


Count me in as well! :D
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Shadaza
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Re: PMMF Planning Thread

Post by Shadaza »

I am thinking of returning to my PMMF roots and doing another "Grand Prix Manager 2, May the Best Manager Win" series.

This time, knowing the limitations of the game/engine by running 1 year of a mod, then transferring data across to the next one along manually.
But I have not yet decided on a year or other minor details AND any series run would need technical help from Nuppiz, I don't want to take his time up if he is unwilling.
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OsellaFA1L
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Re: PMMF Planning Thread

Post by OsellaFA1L »

I do have some potential series ideas, these may or may not ever happen but I will suggest them anyway

1. A modern canon A1GP style series, nation competing against nation with each team having a user seat holder

2. A one make canon Radical SR3 series, made up of a mixture of young hotshots and older gentleman drivers

3. A non-canon F1 series with all fictional drivers that is similar in style to F1RGP2C

Just throwing it out there
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Hermann95
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Re: PMMF Planning Thread

Post by Hermann95 »

I also have a few ideas:

1. a canon F3-European championship thing. Tier 3 or Tier 4 would be possible.

2. a canon karting series.

3. Something to bring back offroad racing to the canon. Maybe Rally Cross.

4. a canon European Touring Car Championship. With BTCC or STCC cars.

One thing i have to ask: is it necesarry to use a simulator to run a canon series? I know Xkoronate is not allowed anymore(because it's shite) but i have writen my own program which i used for my alternative F1 in the second season. This could be easily updated to suit any of the above series.

Feedback would be appreciated.
Normal32
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Re: PMMF Planning Thread

Post by Normal32 »

Nuppiz wrote:Anyone who was around on our IRC channel last night probably noticed I was sampling some rejectful F1 games, but one of them really stood out: Prost Grand Prix, released in 1998 for MS-DOS by Infogrames & Canal+Multimedia and endorsed by the now-defunct F1 team owned by a certain French F1 driver whose nose was almost banned by the FIA for being a movable aerodynamic device. The game's features are:

  • Runs in DOS environment only. For a game released in 1998, that's no good.
  • Outdated 256-color graphics very similar to Microprose's Grand Prix 2.
  • Dodgy driving physics.
  • Poor English translation, probably from French. Ever heard of "aerofoils", "closed seasons" or "imposed championships" in any other F1 game?
  • 1996 Formula One circuits (although Canada still has the kink on the Casino straight which was removed by 1996).
  • 13 teams with two drivers each, of which only Prost is licensed. The other, fictional teams and drivers are seemingly based on the 1996 season, with 1995 Simtek and Pacific ripoffs added to the mix.
  • Awful replay system.
  • Built-in support for custom carsets (the performance, car numbers, names and nationalities of teams and drivers can be changed, custom graphics limited to palette swaps) and tracks (under the name "Other tracks"). Too bad no-one ever really bothered with either option...

Obviously, due to the complete lack of custom tracks it could only be used to host a 90s series, and that decade happens to be quite occupied with canon series already. Not to mention it would get boring very quickly with only 16 circuits to choose from. But it could still work for one-off events, perhaps even in the present-day canon by using the tracks that haven't had any major changes after 1996 (Melbourne, Interlagos, Buenos Aires, Monaco, Suzuka spring to mind). In fact, I'm thinking of hosting the 2017 edition of F1 Rejects Masters on this. :P


If the game was released in 1998 and is licencesed by Prost,why is based in 1996,since at that time it didn't even exist?. :P
Also,theres any other way to play it without DOSBox,since my computer dosen't support fullscreen.
A last question,could you upload a gameplay?.
Sorry if they are too mant questions :P
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Shadaza
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Re: PMMF Planning Thread

Post by Shadaza »

I wish to run a second GPM2 championship but this time forcing all teams to run stock parts and either a stock engine or a selection of similar stat engines, this series will act as a feeder series. But I have yet to decide if this should be a feeder series to my non-canon Current 2001 MTBMW series or as part of the canon community.
Both ways have their own pros and cons and I wish to know what you guys think. I may even put the idea on hold if you guys feel we are currently over saturated.
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