F1 Challenge '99-'02

The place for alternate championships that use real results as a base of forming alternative results, driver careers, and games in general
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Re: Sophie Fabron's F1 career 1989-2005?

Post by Nuppiz »

Results - Qualifying session 2 for the 1989 British Grand Prix
Image

Sophie Fabron wrote:Well, turns out I didn't have to improve that much to get a good starting position. However, it looks like I can't match the pace of the top four teams, at least on a single lap.


Results - 1989 British Grand Prix
Image
Fastest lap: Gerhard Berger, 1:09.652 on lap 61

Sophie Fabron wrote:A quite dull race, a good start promoted me 5th, which turned into 4th and then 3rd as Senna and Patrese fell out. I was able to hold off the Benettons easily, and the gap to Prost didn't grow too much. The leading pack pitted very late on for fresh tyres, however as my hard tyres still had some mileage left in them I decided to go through the whole race without pitting. I was momentarily promoted to 1st, but Berger put on such a charge with his new soft rubber that I had no chance of holding him back without risking the whole race, so I settled for 2nd.


Drivers' championship standings
1. Sophie Fabron 40
2. Ayrton Senna 25
3. Alain Prost 19
4. Gerhard Berger 13
5. Riccardo Patrese 11 (best result: 1st)
6. Nelson Piquet 11
7. Christian Danner 9
8. Emanuele Pirro 8
9. Alessandro Nannini 7
10. Philippe Alliot 6 (second-best result: 7th)
11. Andrea de Cesaris 6 (second-best result: 8th)
12. Michele Alboreto 4 (second-best result: 11th)
13. Gabriele Tarquini 4 (second-best result: 12th)
14. Thierry Boutsen 4 (second-best result: NC)
15. Pierluigi Martini 4 (second-best result: Ret.)
16. Olivier Grouillard 3 (second-best result: 9th)
17. Rene Arnoux 3 (second-best result: 10th)
18. Stefano Modena 3 (second-best result: 12th)
19. Roberto Moreno 3 (second-best result: 14th)
20. Satoru Nakajima 3 (best result: 5th)
21. Ivan Capelli 2 (second-best result: 7th)
22. Martin Brundle 2 (second-best result: 8th)
23. Eddie Cheever 2 (second-best result: 12th)
24. Johnny Herbert 2 (second-best result: N/A)
25. Luis Perez-Sala 2 (best result: two 6ths)
26. Mauricio Gugelmin 1

Constructors' championship standings
1. AGS-Ford 44 (more wins than McLaren)
2. McLaren-Honda 44
3. Benetton-Ford 17
4. Williams-Renault 15
5. Lotus-Judd 14
6. Ferrari 13
7. Lola-Lamborghini 10
8. Rial-Ford 9
9. Dallara-Ford 6 (best result: 2nd)
10. Minardi 6 (best result: 3rd)
11. Ligier-Ford 6 (best result: two 4ths)
12. Brabham-Judd 5
13. Coloni-Ford 3 (best result: 4th)
14. March-Judd 3 (best result: 5th)
15. Arrows-Ford 2

Teams in prequalifying for the second half of the season
Brabham (2 cars, 5 points, best result 4th)
Coloni (2 cars, 3 points, best result 4th)
Tyrrell (2 cars, 0 points, best result 7th)
Osella (2 cars, 0 points, best result 8th)
EuroBrun (1 car, 0 points, best result Ret.)
Onyx (2 cars, 0 points, best result Ret.)
Zakspeed (2 cars, 0 points, best result DNPQ)

Wop wop, 2000th post!
Eurosport broadcast for the 1990 Mexican GP prequalifying:
"The Life, it looked very lifeless yet again... in fact Bruno did one, slow lap"
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Re: Sophie Fabron's F1 career 1989-2005?

Post by Nuppiz »

Results - Prequalifying for the 1989 German Grand Prix
Image
Roberto Moreno will be fit again to drive in Hungary. Not that it would help Coloni one bit...

Results - Qualifying session 1 for the 1989 German Grand Prix
Pos.|Driver|Team||Best Lap|Gap

1. Ayrton Senna McLaren-Honda 1:46.639
2. Alain Prost McLaren-Honda 1:46.774 +0.134
3. Nigel Mansell Ferrari 1:46.893 +0.254
4. Johnny Herbert Benetton-Ford 1:46.915 +0.276
5. Gerhard Berger Ferrari 1:46.926 +0.286
...
14. Mauricio Gugelmin March-Judd 1:48.149 +1.510
15. Sophie Fabron AGS-Ford 1:48.279 +1.640
16. Gregor Foitek EuroBrun-Judd 1:48.291 +1.662 :shock:
...
20. Gabriele Tarquini AGS-Ford 1:48.580 +1.951
21. Bernd Schneider Zakspeed-Yamaha 1:48.693 +2.064 :shock:
...
26. Olivier Grouillard Ligier-Ford 1:48.984 +2.345
27. Christian Danner Rial-Ford 1:49.136 +2.497
28. René Arnoux Ligier-Ford 1:49.534 +2.895
29. Eddie Cheever Arrows-Ford 1:49.547 +2.908
30. Volker Weidler Rial-Ford 1:50.949 +4.309


Sophie Fabron wrote:We knew that our low-powered Fords would be a disadvantage here, but we still managed to get both cars in the race. Let's see what our final grid positions are, though...
Eurosport broadcast for the 1990 Mexican GP prequalifying:
"The Life, it looked very lifeless yet again... in fact Bruno did one, slow lap"
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Re: Sophie Fabron's F1 career 1989-2005?

Post by Nuppiz »

Results - Qualifying session 1 for the 1989 German Grand Prix
Pole: Ayrton Senna 1:46.658
...
9. Sophie Fabron 1:47.521 +0.863
...
20. Gregor Foitek 1:48.325 +1.667
21. Gabriele Tarquini 1:48.528 +1.870
22. Bernd Schneider 1:48.663 +2.005

Sophie Fabron wrote:I was able to improve a bit by setting the car more towards straightline speed rather than cornering. Nice to see Tarquini not being last, although he is sandwiched between two drivers who had to go through prequalifying.


1989 German Grand Prix - final results
Image
Fastest lap: Ayrton Senna, 1:48.719

Sophie Fabron wrote:Well, that was a short race. I had a good start and managed to get up to 5th by the end of the first lap. And there I stayed, until on lap 8 I made a mistake at Sachkurve and crashed into the barriers. I was able to limp to the pits but the suspension was too damaged and I had to retire.


The start, overtaking both Williamses
Image
Outbraking Piquet into the first chicane
Image
Overtaking both Benettons at the same time in Ostkurve
Image
The crash
Image

Drivers' championship standings
1. Sophie Fabron 40
2. Ayrton Senna 25
3. Alain Prost 22
4. Riccardo Patrese 20
5. Gerhard Berger 17
6. Nelson Piquet 11
7. Christian Danner 9 (best result: win)
8. Alessandro Nannini 9
9. Emanuele Pirro 8
10. Philippe Alliot 6 (second-best result: 7th)
11. Andrea de Cesaris 6 (second-best result: 8th, third-best result: 10th)
12. Nigel Mansell 6 (second-best result 8th, no other classified finishes)
13. Pierluigi Martini 4 (second-best result: 9th)
14. Michele Alboreto 4 (second-best result: 11th)
15. Gabriele Tarquini 4 (second-best result: 12th)
16. Thierry Boutsen 4 (second-best result: NC)
17. Stefano Modena 3 (second-best result: 7th)
18. Olivier Grouillard 3 (second-best result: 9th)
19. Rene Arnoux 3 (second-best result: 10th)
20. Roberto Moreno 3 (second-best result: 14th)
21. Martin Brundle 3 (best result: 5th, third-best result: 8th)
22. Satoru Nakajima 3 (best result: 5th, third-best result: 14th)
23. Ivan Capelli 2 (second-best result: 7th)
24. Johnny Herbert 2 (second-best result: 10th)
25. Eddie Cheever 2 (second-best result: 12th)
26. Luis Perez-Sala 2 (best result: two 6ths)
27. Mauricio Gugelmin 1

Constructors' championship standings
1. McLaren-Honda 47
2. AGS-Ford 44
3. Williams-Renault 24
4. Ferrari 23
5. Benetton-Ford 19
6. Lotus-Judd 14
7. Lola-Lamborghini 10
8. Rial-Ford 9
9. Dallara-Ford 6 (best result: 2nd)
10. Minardi 6 (best result: 3rd)
11. Ligier-Ford 6 (best result: two 4ths)
12. Brabham-Judd 6 (best result: one 4th)
13. Coloni-Ford 3 (best result: 4th)
14. March-Judd 3 (best result: 5th)
15. Arrows-Ford 2
Last edited by Nuppiz on 25 Nov 2012, 23:59, edited 1 time in total.
Eurosport broadcast for the 1990 Mexican GP prequalifying:
"The Life, it looked very lifeless yet again... in fact Bruno did one, slow lap"
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Re: Sophie Fabron's F1 career 1989-2005?

Post by Nuppiz »

Results - Prequalifying for the 1989 Hungarian Grand Prix
Image
:shock:
Eurosport broadcast for the 1990 Mexican GP prequalifying:
"The Life, it looked very lifeless yet again... in fact Bruno did one, slow lap"
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Re: Sophie Fabron's F1 career 1989-2005?

Post by FullMetalJack »

Nuppiz wrote:1998 Mod


Is there another link to this 1998 mod? As racesimulations.com doesn't seem to be working anymore.
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Re: Sophie Fabron's F1 career 1989-2005?

Post by Nuppiz »

redbulljack14 wrote:
Nuppiz wrote:1998 Mod


Is there another link to this 1998 mod? As racesimulations.com doesn't seem to be working anymore.

I can't find one, but luckily I still have the original installation package + all patches. I'll upload them and share the link soon.
Jeez, I should continue this... well maybe on the RoLFS off-season.
Eurosport broadcast for the 1990 Mexican GP prequalifying:
"The Life, it looked very lifeless yet again... in fact Bruno did one, slow lap"
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Re: Sophie Fabron's F1 career 1989-2005?

Post by Nuppiz »

Eurosport broadcast for the 1990 Mexican GP prequalifying:
"The Life, it looked very lifeless yet again... in fact Bruno did one, slow lap"
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Re: Sophie Fabron's F1 career 1989-2005?

Post by FullMetalJack »

Nuppiz wrote:Here's the 1998 Mod: http://www.mediafire.com/?tqaj4mnesf8nss1


Thanks so much mate, I really appreciate it. I'll probably start my 1998 season tomorrow, my first race for Jordan.
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Re: Sophie Fabron's F1 career 1989-2005?

Post by FullMetalJack »

Sorry to be a real pain in the arse, but is there any chance you could upload some of the other mods to Mediafire, possibly 1989, 1990 and 1991 if that's ok?

Thanks.
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Re: Sophie Fabron's F1 career 1989-2005?

Post by Nuppiz »

redbulljack14 wrote:Sorry to be a real pain in the arse, but is there any chance you could upload some of the other mods to Mediafire, possibly 1989, 1990 and 1991 if that's ok?

Thanks.

1989 Mod + patches
1990 Mod + patches
1991 Mod + patches/updates. Note that this contains the SoundPack needed for the 89-91 mods.

Also, there's a minor error in the 1989 Zakspeed's "Yamaha.sfx" file, as it refers to a folder called "89Sound" which does not exist even with all the patches installed. Just use Notepad's find & replace function to change all those references to "91Sound" so you should have proper engine sounds in the Zakspeed.
Eurosport broadcast for the 1990 Mexican GP prequalifying:
"The Life, it looked very lifeless yet again... in fact Bruno did one, slow lap"
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Re: Sophie Fabron's F1 career 1989-2005?

Post by FullMetalJack »

Nuppiz wrote:
redbulljack14 wrote:Sorry to be a real pain in the arse, but is there any chance you could upload some of the other mods to Mediafire, possibly 1989, 1990 and 1991 if that's ok?

Thanks.

1989 Mod + patches
1990 Mod + patches
1991 Mod + patches/updates. Note that this contains the SoundPack needed for the 89-91 mods.

Also, there's a minor error in the 1989 Zakspeed's "Yamaha.sfx" file, as it refers to a folder called "89Sound" which does not exist even with all the patches installed. Just use Notepad's find & replace function to change all those references to "91Sound" so you should have proper engine sounds in the Zakspeed.


Thanks for the uploads, but I can't get any of them to work.
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Re: Sophie Fabron's F1 career 1989-2005?

Post by Julien »

How do you add/remove cars form the mod so they can/can not participate on the qualifying and the race? I tried to figure it out by myself, but I didn't succeed. And Racesimulations.com is no longer available so I can't read the forum post you mentioned either...
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Re: Sophie Fabron's F1 career 1989-2005?

Post by Nuppiz »

Julien wrote:How do you add/remove cars form the mod so they can/can not participate on the qualifying and the race? I tried to figure it out by myself, but I didn't succeed. And Racesimulations.com is no longer available so I can't read the forum post you mentioned either...

Go to SeasonData/Vehicles, and open the team you want to edit (for example, Tyrrell). Then open up the folder for the car from the season you want to edit (again for example 1989_018). There you should find the .VEH files. Open up one of them in Notepad and edit the "Classes" section. If you just want to remove the car from a particular season you only have to remove one number/letter from the last part (so for example change "1989" to read "198"). Getting prequalifying to work is similar, only differing in that you have to create a separate "season" for it and make sure that the filter name doesn't include the name of a whole season (so for 1989 prequalifying I use "89PQ" as the filter, then change it to "1989PQ" for all cars that qualify for the main qualifying).

Here's an example from my career, where Tyrrell is currently demoted to PQ:
Image
Eurosport broadcast for the 1990 Mexican GP prequalifying:
"The Life, it looked very lifeless yet again... in fact Bruno did one, slow lap"
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Re: Sophie Fabron's F1 career 1989-2005?

Post by Julien »

Thanks! In hindight, it's very obvious... How could I not figure it out by myself :roll:
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Re: Sophie Fabron's F1 career 1989-2005?

Post by TheBonobo4 »

Hey! I just joined this forum. Sorry if I've posted this in the wrong place, and also sorry for reviving an inactive thread. Firstly, the download links for all mods except the 89/90/91 seasons don't work, could you re-upload them with working download links please? Secondly, I've downloaded and am using the 1990 mod in your first post, but there are a few issues. Whilst all cars and tracks are there and work fine, as do tyres and sounds, having 35 cars on the track causes issues. For example, when I start a race, there's usually many retirements at the first lap, because the AI seem to crash into each other for some reason on the first corner or straight. Secondly, the cars do not start at their designated locations, rather they start at random locations past car 22, in order of course, but sometimes on the grass or off the track if the straight is too short. And also, when qualifying with 35 cars, pitting is an issue as the cars do not seem to pit correctly but instead park in the pit lane, leading to blockages where cars can't enter or exit the pits 9so are unable to complete any laps), or drive straight through the pit lane, or cause crashes, so only half or so of the cars do laps. And finally, I've noticed this on Phoenix but potentially other tracks have the same problem, the AI for some reason cut corners (it's a street circuit so this means hitting a barrier), or crash into walls and lose a wing, or they get stuck in the run off areas and become unable to reverse out to escape.


If you know of any times when these problems have occurred with the 1990 mod besides my own, or know of a fix to them, I'd greatly appreciate it. :)
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Re: Sophie Fabron's F1 career 1989-2005?

Post by Nuppiz »

TheBonobo4 wrote:Hey! I just joined this forum. Sorry if I've posted this in the wrong place, and also sorry for reviving an inactive thread. Firstly, the download links for all mods except the 89/90/91 seasons don't work, could you re-upload them with working download links please? Secondly, I've downloaded and am using the 1990 mod in your first post, but there are a few issues. Whilst all cars and tracks are there and work fine, as do tyres and sounds, having 35 cars on the track causes issues. For example, when I start a race, there's usually many retirements at the first lap, because the AI seem to crash into each other for some reason on the first corner or straight. Secondly, the cars do not start at their designated locations, rather they start at random locations past car 22, in order of course, but sometimes on the grass or off the track if the straight is too short. And also, when qualifying with 35 cars, pitting is an issue as the cars do not seem to pit correctly but instead park in the pit lane, leading to blockages where cars can't enter or exit the pits 9so are unable to complete any laps), or drive straight through the pit lane, or cause crashes, so only half or so of the cars do laps. And finally, I've noticed this on Phoenix but potentially other tracks have the same problem, the AI for some reason cut corners (it's a street circuit so this means hitting a barrier), or crash into walls and lose a wing, or they get stuck in the run off areas and become unable to reverse out to escape.


If you know of any times when these problems have occurred with the 1990 mod besides my own, or know of a fix to them, I'd greatly appreciate it. :)

The links are dead because RaceSimulations shut down a few months ago. You can find some of the mods by Googling, but some are lost forever. Race4Sim is a good place to start. I could reupload them myself, but I'm not home at the moment (relying on a mobile connection) and my storage space on most file sharing sites is used up by other files.

Most of the problems you described are caused by the tracks not being designed for 30+ cars - for example, if the track hasn't got enough grid locations defined in the AIW, then the game will generate the rest of them with no regard to the actual track or its objects. And even when there are enough grid spots, the game still has a hard time trying to handle more than 21 AI cars at the same time because it was not designed for that.This was one of the main reasons why I ran prequalifying here before I abandoned the career due to lack of interest. I also have an AIW fix for Phoenix that reduces the amount of accidents, but due to reasons stated above I cannot share it at the moment.
Eurosport broadcast for the 1990 Mexican GP prequalifying:
"The Life, it looked very lifeless yet again... in fact Bruno did one, slow lap"
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Re: Sophie Fabron's F1 career 1989-2005?

Post by TheBonobo4 »

Okay. Thanks for the tips.
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Re: Sophie Fabron's F1 career 1989-2005?

Post by TheBonobo4 »

Okay I went on that site and downloaded a 1995 Mod by Crash King, the cars, tracks and menus all work and are there (even Simtek), but when I try a race on any track, after loading (with the correct loading menu screens), I get a CTD, so the mod is unusable. I'll see if I can find a working mod for a season I'd enjoy.
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Re: Sophie Fabron's F1 career 1989-2005?

Post by Nuppiz »

TheBonobo4 wrote:Okay I went on that site and downloaded a 1995 Mod by Crash King, the cars, tracks and menus all work and are there (even Simtek), but when I try a race on any track, after loading (with the correct loading menu screens), I get a CTD, so the mod is unusable. I'll see if I can find a working mod for a season I'd enjoy.

Crash King's mod should work, as I've used it before. What operating system are you using? On Windows 7 you have to use Win98 compatibility mode, otherwise the game will crash.
Eurosport broadcast for the 1990 Mexican GP prequalifying:
"The Life, it looked very lifeless yet again... in fact Bruno did one, slow lap"
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Re: Sophie Fabron's F1 career 1989-2005?

Post by TheBonobo4 »

I'm on XP. But there's always a strong possibility I installed it wrong. I don't think I did, but it's possible.
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Re: Sophie Fabron's F1 career 1989-2005?

Post by Nuppiz »

TheBonobo4 wrote:I'm on XP. But there's always a strong possibility I installed it wrong. I don't think I did, but it's possible.

Try adding "-trace=1000" (without the quotation marks) at the end of the target field in the F1 Challenge shortcut. Now, every time you start up the game, it generates a log file called trace.txt. into the LOG folder. From that you should find out if any of the files are missing or in the wrong location. If you have trouble spotting the error, just copypaste the contents of the trace file here.

Of course, using compatibility mode on XP doesn't hurt either, but if the game has worked properly before installing the mod, then that is not a viable fix.
Eurosport broadcast for the 1990 Mexican GP prequalifying:
"The Life, it looked very lifeless yet again... in fact Bruno did one, slow lap"
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Re: Sophie Fabron's F1 career 1989-2005?

Post by TheBonobo4 »

The game works fine running in XP, with the exception of the 95 mod and the 90 mod (as explained earlier), and those are the only two mods I have. I just tried adding -trace=1000 to the end of the Target, so that it'd be "C:\Program Files\EA SPORTS\F1 Challenge 99-02\F1 Challenge 99-02.exe-trace=1000" (with or without quotations), but it does not like it and won't let me have this as the Target file, as it is invalid (apparently). No way around that it seems.


Thanks for your help though. :)
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Re: Sophie Fabron's F1 career 1989-2005?

Post by Nuppiz »

TheBonobo4 wrote:The game works fine running in XP, with the exception of the 95 mod and the 90 mod (as explained earlier), and those are the only two mods I have. I just tried adding -trace=1000 to the end of the Target, so that it'd be "C:\Program Files\EA SPORTS\F1 Challenge 99-02\F1 Challenge 99-02.exe-trace=1000" (with or without quotations), but it does not like it and won't let me have this as the Target file, as it is invalid (apparently). No way around that it seems.


Thanks for your help though. :)

Ah yes, there has to be a space between the file path and the trace command,otherwise Windows thinks that -trace=1000 is a part of the file's name. Try this:

Code: Select all

"C:\Program Files\EA SPORTS\F1 Challenge 99-02\F1 Challenge 99-02.exe" -trace=1000
Eurosport broadcast for the 1990 Mexican GP prequalifying:
"The Life, it looked very lifeless yet again... in fact Bruno did one, slow lap"
TheBonobo4
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Re: Sophie Fabron's F1 career 1989-2005?

Post by TheBonobo4 »

Okay that worked. I'll try running the game later and I'll copy the Trace file here. Does it update it each time I load the game or race, or does it create/overwrite a new one? I'd imagine it'd either update it or overwrite it. But I'll let you know how it goes.
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Re: Sophie Fabron's F1 career 1989-2005?

Post by TheBonobo4 »

Okay, well I did as you said. This is the trace file I've copied from the LOG directory, after I tried to do a standalone 95 Race at Interlagos, with me in a Simtek (Verstappen), at 20% race length and 95% difficulty, and a few other settings like manual braking and so on. Interestingly, whilst the default AI drivers was 35 (I set it to that for the 1990 Season), when I changed it 25 for the 95 test I just did, I couldn't increase it back to 35. Anyway, here's the trace file (edited my name with Player, other than that it's the same):


TRACE LEVEL = 2
NetComm.cpp 6949: NetComm checking command line: "-trace=1000"
game.cpp 360: Entered Game::Enter()
osman.cpp 420: Entered OSMan::Enter()
vidman.cpp 928: Entered VidMan::Enter()
specialfx.cp 2798: Entered SpecialFX::Enter()
dynman.cpp 507: Entered DynMan::Enter()
plrfile.cpp 2463: Entered PlayerFile::Enter()
sound.cpp 661: Entered Sound::Enter()
hwinput.cpp 5205: Entered HWInput::Enter()
onscreen.cpp 2604: Entered OnScreen::Enter()
game.cpp 430: Entered Game::Setup()
hwinput.cpp 5225: Entered HWInput::Setup()
options.cpp 1169: Entered Options::Setup()
tire_manager 1080: Non-existent tire brand ""
tire_manager 1080: Non-existent tire brand ""
plrfile.cpp 1766: Attempting to save to SAVE\Player\Player.TMP
plrfile.cpp 1789: Retcode: 0 for renaming to SAVE\Player\Player.PLR
plrfile.cpp 1766: Attempting to save to SAVE\Player\Player.TMP
plrfile.cpp 1789: Retcode: 0 for renaming to SAVE\Player\Player.PLR
specialfx.cp 2804: Entered SpecialFX::Setup()
steward.cpp 2330: Entered Steward::Setup()
dynman.cpp 519: Entered DynMan::Setup()
sound.cpp 683: Entered Sound::Setup()
onscreen.cpp 2610: Entered OnScreen::Setup()
vidman.cpp 1012: Entered VidMan::Setup()
plrfile.cpp 2473: Entered PlayerFile::Setup()
plrfile.cpp 1766: Attempting to save to SAVE\Player\Player.TMP
plrfile.cpp 1789: Retcode: 0 for renaming to SAVE\Player\Player.PLR
game.cpp 467: Entered Game::Init()
vidman.cpp 1019: Entered VidMan::Init()
ai_db.cpp 2022: Entered AIDatabase::Init()
steward.cpp 2345: Entered Steward::Init()
hwinput.cpp 5258: Entered HWInput::Init()
specialfx.cp 2908: Entered SpecialFX::Init()
dynman.cpp 525: Entered DynMan::Init()
pitcrew.cpp 708: Unable to setup after pitcrew Could not locate bitmap file GOODYEAR00.BMP
pitcrew.cpp 708: Unable to setup after pitcrew Could not locate bitmap file WHITESHADES.BMP
util.cpp 265: Unable to adjust texture for material: wclollipop, tex0=SEASONDATA\VEHICLES\TYRRELL\1995CK_023\Tyrrelllollipop.bmp, tex1=SEASONDATA\VEHICLES\TYRRELL\1995CK_023\Salolollipop.bmp, tex2=wclollipop.bmp
util.cpp 265: Unable to adjust texture for material: wclollipop, tex0=SEASONDATA\VEHICLES\TYRRELL\1995CK_023\Tyrrelllollipop.bmp, tex1=SEASONDATA\VEHICLES\TYRRELL\1995CK_023\Katayamalollipop.bmp, tex2=wclollipop.bmp
pitcrew.cpp 708: Unable to setup after pitcrew Could not locate bitmap file GREENSHADES.BMP
vehgfx.cpp 1708: Unable to setup after reading LOG\vehgen.scn: Could not locate bitmap file GREENSHAD00.BMP
util.cpp 265: Unable to adjust texture for material: wclollipop, tex0=SEASONDATA\VEHICLES\FORTI\1995CK_FG01\Fortilollipop.bmp, tex1=SEASONDATA\VEHICLES\FORTI\1995CK_FG01\Morenolollipop.bmp, tex2=wclollipop.bmp
pitcrew.cpp 708: Unable to setup after pitcrew Could not locate bitmap file GREENSHAD00.BMP
pitcrew.cpp 708: Unable to setup after pitcrew Could not locate bitmap file GREENSHAD00.BMP
vehgfx.cpp 1708: Unable to setup after reading LOG\vehgen.scn: Could not locate bitmap file GREENSHAD00.BMP
util.cpp 265: Unable to adjust texture for material: wclollipop, tex0=SEASONDATA\VEHICLES\FORTI\1995CK_FG01\Fortilollipop.bmp, tex1=SEASONDATA\VEHICLES\FORTI\1995CK_FG01\Dinizlollipop.bmp, tex2=wclollipop.bmp
camera.cpp 3633: Entered CamMan::Init()
sound.cpp 688: Entered Sound::Init()
render.cpp 199: Entered Render::Init()
onscreen.cpp 2616: Entered OnScreen::Init()
game.cpp 509: Entered Game::Restart()
sound.cpp 694: Entered Sound::Restart()
steward.cpp 2481: Entered Steward::Restart()
specialfx.cp 3295: Entered SpecialFX::Restart()
hwinput.cpp 5269: Entered HWInput::Restart()
dynman.cpp 623: Entered DynMan::Restart()
vehload.cpp 632: RPM-torque brake > throttle @ 0.000000
vehload.cpp 632: RPM-torque brake > throttle @ 0.000000
vehload.cpp 632: RPM-torque brake > throttle @ 0.000000
vehload.cpp 632: RPM-torque brake > throttle @ 0.000000
camera.cpp 3656: Entered CamMan::Restart()
render.cpp 215: Entered Render::Restart()
onscreen.cpp 2635: Entered OnScreen::Restart()
vidman.cpp 1136: Entered VidMan::Restart()
plrfile.cpp 2510: Entered PlayerFile::Restart()
game.cpp 509: Entered Game::Restart()
sound.cpp 694: Entered Sound::Restart()
steward.cpp 2481: Entered Steward::Restart()
specialfx.cp 3295: Entered SpecialFX::Restart()
hwinput.cpp 5269: Entered HWInput::Restart()
dynman.cpp 623: Entered DynMan::Restart()
vehload.cpp 632: RPM-torque brake > throttle @ 0.000000
vehload.cpp 632: RPM-torque brake > throttle @ 0.000000
vehload.cpp 632: RPM-torque brake > throttle @ 0.000000
vehload.cpp 632: RPM-torque brake > throttle @ 0.000000
camera.cpp 3656: Entered CamMan::Restart()
render.cpp 215: Entered Render::Restart()
onscreen.cpp 2635: Entered OnScreen::Restart()
vidman.cpp 1136: Entered VidMan::Restart()
plrfile.cpp 2510: Entered PlayerFile::Restart()F
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Re: Sophie Fabron's F1 career 1989-2005?

Post by FullMetalJack »

You have to manually edit the AI number to get it back to 35.
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Re: Sophie Fabron's F1 career 1989-2005?

Post by Nuppiz »

TheBonobo4 wrote:pitcrew.cpp 708: Unable to setup after pitcrew Could not locate bitmap file GOODYEAR00.BMP
pitcrew.cpp 708: Unable to setup after pitcrew Could not locate bitmap file WHITESHADES.BMP
util.cpp 265: Unable to adjust texture for material: wclollipop, tex0=SEASONDATA\VEHICLES\TYRRELL\1995CK_023\Tyrrelllollipop.bmp, tex1=SEASONDATA\VEHICLES\TYRRELL\1995CK_023\Salolollipop.bmp, tex2=wclollipop.bmp
util.cpp 265: Unable to adjust texture for material: wclollipop, tex0=SEASONDATA\VEHICLES\TYRRELL\1995CK_023\Tyrrelllollipop.bmp, tex1=SEASONDATA\VEHICLES\TYRRELL\1995CK_023\Katayamalollipop.bmp, tex2=wclollipop.bmp
pitcrew.cpp 708: Unable to setup after pitcrew Could not locate bitmap file GREENSHADES.BMP
vehgfx.cpp 1708: Unable to setup after reading LOG\vehgen.scn: Could not locate bitmap file GREENSHAD00.BMP
util.cpp 265: Unable to adjust texture for material: wclollipop, tex0=SEASONDATA\VEHICLES\FORTI\1995CK_FG01\Fortilollipop.bmp, tex1=SEASONDATA\VEHICLES\FORTI\1995CK_FG01\Morenolollipop.bmp, tex2=wclollipop.bmp
pitcrew.cpp 708: Unable to setup after pitcrew Could not locate bitmap file GREENSHAD00.BMP
pitcrew.cpp 708: Unable to setup after pitcrew Could not locate bitmap file GREENSHAD00.BMP
vehgfx.cpp 1708: Unable to setup after reading LOG\vehgen.scn: Could not locate bitmap file GREENSHAD00.BMP
util.cpp 265: Unable to adjust texture for material: wclollipop, tex0=SEASONDATA\VEHICLES\FORTI\1995CK_FG01\Fortilollipop.bmp, tex1=SEASONDATA\VEHICLES\FORTI\1995CK_FG01\Dinizlollipop.bmp, tex2=wclollipop.bmp

There. That bit is crucial. For whatever reason the mod doesn't have all textures it should have, and unfortunately F1C does not like missing textures at all and CTDs every time when that happens. A temporary fix is to simply make blank 8x8 pixel BMP files and save them into the correct location (in this case, the main Vehicles folder, except for the lollipop textures which go to each car's own folder) with the appropriate names. And yes, the trace file is overwritten every time you start up the game, so if the game still CTDs after these fixes you could try looking at the trace file again to see if there's more missing files.

Finally, try setting pitcrew animation detail to low. All of the above errors seem to refer to pitcrew textures, so it might help.

FullMetalJack wrote:You have to manually edit the AI number to get it back to 35.

Yep. F1C wasn't originally designed for more than 21 AI opponents, so the menu item for it is somehow "locked" so that you cannot increase it beyond 21, and only decrease it if it's manually made higher in then PLR file.
Eurosport broadcast for the 1990 Mexican GP prequalifying:
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Re: F1 Challenge '99-'02

Post by TheBonobo4 »

So I did everything you said. I didn't create any new textures, all I did was fiddle around with the Graphics settings. Needless to say, it worked. I can run the game fullscreen with all max settings, except Pit Crew animations. They needed to be on high, not full. Well it works now. But it's stupid how such an insignificant feature can cause a CTD, rendering it unusable.

A few more things, there's no Buenos Aires, it's Indianapolis (no real problem, at least it works with a track). Further, do I need to keep the trace files or can I revert to the original target path? Does it matter (if i leave it with the trace file, it won't affect gameplay I assume)? Anyway, thanks a lot for everything. I'll let you know if I have any more issues. I might start a full length 1995 Championship, as Jos Verstappen in a Simtek.
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Re: F1 Challenge '99-'02

Post by Nuppiz »

TheBonobo4 wrote:So I did everything you said. I didn't create any new textures, all I did was fiddle around with the Graphics settings. Needless to say, it worked. I can run the game fullscreen with all max settings, except Pit Crew animations. They needed to be on high, not full. Well it works now. But it's stupid how such an insignificant feature can cause a CTD, rendering it unusable.

A few more things, there's no Buenos Aires, it's Indianapolis (no real problem, at least it works with a track). Further, do I need to keep the trace files or can I revert to the original target path? Does it matter (if i leave it with the trace file, it won't affect gameplay I assume)? Anyway, thanks a lot for everything. I'll let you know if I have any more issues. I might start a full length 1995 Championship, as Jos Verstappen in a Simtek.

Good to hear it works now. Indeed, it's weird how such little things can cause F1C to CTD.

You can leave the trace log on, it has no effect on gameplay at all. I'd actually suggest you to do so, as it helps if you have any further problems during the season.

Crash King's mods usually do not come with custom tracks (probably because he insisted on making everything himself), so you're likely missing Aida and Estoril as well. I have David Marques' 1995 Mod which has all tracks of the season, so I could send them to you once I'm back home, or even upload the whole mod as it is in higher quality than CK's.
Eurosport broadcast for the 1990 Mexican GP prequalifying:
"The Life, it looked very lifeless yet again... in fact Bruno did one, slow lap"
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Re: F1 Challenge '99-'02

Post by FullMetalJack »

Nuppiz wrote:
TheBonobo4 wrote:So I did everything you said. I didn't create any new textures, all I did was fiddle around with the Graphics settings. Needless to say, it worked. I can run the game fullscreen with all max settings, except Pit Crew animations. They needed to be on high, not full. Well it works now. But it's stupid how such an insignificant feature can cause a CTD, rendering it unusable.

A few more things, there's no Buenos Aires, it's Indianapolis (no real problem, at least it works with a track). Further, do I need to keep the trace files or can I revert to the original target path? Does it matter (if i leave it with the trace file, it won't affect gameplay I assume)? Anyway, thanks a lot for everything. I'll let you know if I have any more issues. I might start a full length 1995 Championship, as Jos Verstappen in a Simtek.

Good to hear it works now. Indeed, it's weird how such little things can cause F1C to CTD.

You can leave the trace log on, it has no effect on gameplay at all. I'd actually suggest you to do so, as it helps if you have any further problems during the season.

Crash King's mods usually do not come with custom tracks (probably because he insisted on making everything himself), so you're likely missing Aida and Estoril as well. I have David Marques' 1995 Mod which has all tracks of the season, so I could send them to you once I'm back home, or even upload the whole mod as it is in higher quality than CK's.


Thanks for indirectly helping me too, I didn't know about trace=1000. Although I never bothered adding a shortcut before. It's helped get a 1993 mod to work, which is good especially because I HATE the rFactor 1993 mod.
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Re: F1 Challenge '99-'02

Post by TheBonobo4 »

Nuppiz wrote:
TheBonobo4 wrote:So I did everything you said. I didn't create any new textures, all I did was fiddle around with the Graphics settings. Needless to say, it worked. I can run the game fullscreen with all max settings, except Pit Crew animations. They needed to be on high, not full. Well it works now. But it's stupid how such an insignificant feature can cause a CTD, rendering it unusable.

A few more things, there's no Buenos Aires, it's Indianapolis (no real problem, at least it works with a track). Further, do I need to keep the trace files or can I revert to the original target path? Does it matter (if i leave it with the trace file, it won't affect gameplay I assume)? Anyway, thanks a lot for everything. I'll let you know if I have any more issues. I might start a full length 1995 Championship, as Jos Verstappen in a Simtek.

Good to hear it works now. Indeed, it's weird how such little things can cause F1C to CTD.

You can leave the trace log on, it has no effect on gameplay at all. I'd actually suggest you to do so, as it helps if you have any further problems during the season.

Crash King's mods usually do not come with custom tracks (probably because he insisted on making everything himself), so you're likely missing Aida and Estoril as well. I have David Marques' 1995 Mod which has all tracks of the season, so I could send them to you once I'm back home, or even upload the whole mod as it is in higher quality than CK's.

I'll investigate DM's 95 mod, but I have a feeling it requires a converter because I think I found his when I was looking for 95 mods, and if so, it was designed for F1 2002. Or maybe not, maybe I'm thinking of a different mod altogether.
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Re: F1 Challenge '99-'02

Post by Nuppiz »

TheBonobo4 wrote:I'll investigate DM's 95 mod, but I have a feeling it requires a converter because I think I found his when I was looking for 95 mods, and if so, it was designed for F1 2002. Or maybe not, maybe I'm thinking of a different mod altogether.

You are probably thinking of CTDP's 1995 Mod. That was originally made for F1 2002, and even their F1C versions usually require their own program to run succesfully.

David Marques' 1995 Mod was released on racesimulations.com only a few months before the whole page went down, but I was lucky enough to grab it. So far, I haven't found a working download for it.
Eurosport broadcast for the 1990 Mexican GP prequalifying:
"The Life, it looked very lifeless yet again... in fact Bruno did one, slow lap"
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Re: F1 Challenge '99-'02

Post by TheBonobo4 »

Nuppiz wrote:
TheBonobo4 wrote:I'll investigate DM's 95 mod, but I have a feeling it requires a converter because I think I found his when I was looking for 95 mods, and if so, it was designed for F1 2002. Or maybe not, maybe I'm thinking of a different mod altogether.

You are probably thinking of CTDP's 1995 Mod. That was originally made for F1 2002, and even their F1C versions usually require their own program to run succesfully.

David Marques' 1995 Mod was released on racesimulations.com only a few months before the whole page went down, but I was lucky enough to grab it. So far, I haven't found a working download for it.

Yeah, that's right. The CTDP Mod requires the converter and DM's mod is the one with all cars and tracks, but a broken DL link. If you could share that, I'd be very grateful, if not, no worries. As an aside, the fact I can't have a 26 car championship is only a minor inconvenience, because I can still do 26 car races, so I'll need to take note of the results individually. Stupid, but nothing can be done about it. I'll just do 26 car races and take notes.


As an aside, Sophie Fabron is an insane driver. I mean, you play full race length (fair enough, I find this more fun anyway), but full damage as well (I don't, I'm invincible, but I'm not a maniac so I avoid all accidents, if I take someone out I do feel bad for it, and it is accidental), and 100% difficulty (I play at around 92%), and yet you can still perform really well, in a bloody AGS of all! I drove a Minardi in 1999, on 90% on a full length race with 3 retirements at Interlagos and was pleased to finish 6th, and I was invincible (I'd have probably retired or at least lost a wing if not). So I know I'm by far not the best. So, in short, congratulations. You're either really skilled, or the AGS ain't a bad car, or you just know all the best setups. Either way, extremely well done!
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Re: F1 Challenge '99-'02

Post by MRacer »

Been trying to get this game to work for a while now, but the AI keeps on going off track and crashing at most circuits, so simulating a championship is pretty much impossible..
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Re: F1 Challenge '99-'02

Post by TheBonobo4 »

MRacer wrote:Been trying to get this game to work for a while now, but the AI keeps on going off track and crashing at most circuits, so simulating a championship is pretty much impossible..

Which mod are you using? The problem is is that this game was designed for 22 cars so anything more can cause issues, but that said the 95 mod I'm using with 26 cars has no problems, and the AI works fine. However, the 90 mod has 36 cars, and the AI constantly crash into walls on street circuits or fail to pit (meaning Qualifying is a joke and races don't really work). It could be the AI, or you may have too many cars.
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Re: F1 Challenge '99-'02

Post by Julien »

This, in most of the cases has nothing to do with the number of the cars. If the car simply leaves the track and crashes (typically in Monaco and Montreal), that's because of the physics of the mod you're using. The AI was designed for the stock physics of the 99-02 cars with high gripping tires and wings, with no serious over- or understeer. Mods from the 90s or earlier however simulate the physics of the cars of that particular season. David Marques' mods are fine examples of how much the cars changed from year to year. AI has serious difficulties handling the cars with such different characteristics and thus, the cars often can't stay on track.
You have three options to solve the issue: A) lower AI strength and aggression, B) lower the damage multiplier, or C) modify the racing line on the critical parts of the track AIW file. This doesn't work in Monaco however, as there is no room on that track to modify the best line.
Personally I modified the racing line for the tracks in question. It is the best option because on some tracks cars leave the line too wide and lose a lot of time, and they are very easy to beat. When I arrive to Monaco, I edit the damage file, so the cars become virtually indestructible, and so the AI has no problem.
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Re: F1 Challenge '99-'02

Post by Nuppiz »

TheBonobo4 wrote:As an aside, Sophie Fabron is an insane driver. I mean, you play full race length (fair enough, I find this more fun anyway), but full damage as well (I don't, I'm invincible, but I'm not a maniac so I avoid all accidents, if I take someone out I do feel bad for it, and it is accidental), and 100% difficulty (I play at around 92%), and yet you can still perform really well, in a bloody AGS of all! I drove a Minardi in 1999, on 90% on a full length race with 3 retirements at Interlagos and was pleased to finish 6th, and I was invincible (I'd have probably retired or at least lost a wing if not). So I know I'm by far not the best. So, in short, congratulations. You're either really skilled, or the AGS ain't a bad car, or you just know all the best setups. Either way, extremely well done!

Well, I have to admit that as a keyboard racer, I had to rely heavily on driver aids such as traction control which obviously helps a lot. The AGS isn't as bad as it should be - I am not a setup guru yet there were only few tracks where I had to utilise the practise sessions a lot to improve my times through a good setup. Finally, the tyre wear obviously didn't work as it should; I'm quite fast on a single lap, but very poor at tyre management. Yet I was able to put in qualifying-style laps consistently without any significant penalty.

Had the career progressed, you would've seen the first race where I would've really struggled: Hungary. I was well off the pace in the practise sessions and wouldn't have even made it past prequalifying!
Eurosport broadcast for the 1990 Mexican GP prequalifying:
"The Life, it looked very lifeless yet again... in fact Bruno did one, slow lap"
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Re: F1 Challenge '99-'02

Post by Julien »

You play David Marques' mod. The AI is very easy to beat, even on 100%, because it can't control the cars on an optimal level. You have to increase the difficulty as high as 115-120% to meet a real hardcore challenge. Another thing about David's mods is that they are not perfectly balanced. Sure, they work fine when only AI cars are on the track (some mods, like '95 ends with weird results even with only AIs), but a player can easily beat it without some additional modding.
I rebalanced the '94 mod completely, the AI works almost perfectly on every track and even so I managed to make a steady midfielder / fast backmaker of Pacific on 120% difficulty with 100% aggression and 100% damage.
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Re: F1 Challenge '99-'02

Post by MRacer »

TheBonobo4 wrote:
MRacer wrote:Been trying to get this game to work for a while now, but the AI keeps on going off track and crashing at most circuits, so simulating a championship is pretty much impossible..

Which mod are you using? The problem is is that this game was designed for 22 cars so anything more can cause issues, but that said the 95 mod I'm using with 26 cars has no problems, and the AI works fine. However, the 90 mod has 36 cars, and the AI constantly crash into walls on street circuits or fail to pit (meaning Qualifying is a joke and races don't really work). It could be the AI, or you may have too many cars.


Mainly the David Marques mods (89,90,91,92,93,94 and 95) and crash kings 97' mod.

I managed to make cars stay on the track due to changing the grip values of both the cars and the tracks. Only Monaco and Montreal still cause serious issues now. But that is still two tracks that can't be used.

I am not fond of making the cars indestructible because that "doesn't happen" in real racing either. :p
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Re: F1 Challenge '99-'02

Post by TheBonobo4 »

With all these factors taken into account, are DM's mods still the best and most realistic, or do they have fatal errors in them as well? Besides lack of tracks, CK 95 mod works fine, the AI are intelligent and work as expected. And the game can handle 26 cars, except for the championships issue. The 90 mod I have doesn't really work, the AI crash too much. So, is DM's 95 mod the best or is there one better? And does it require further changes?
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